Race:
Hume : Humanoid race, the most balanced of all.
Elf` : Forest dwellers that are comparable to Humes, but having better agility.
Dragonian : A humanoid race that are able to transform to dragonic form, excellent tanker but having terrible agility.
Skylander : A Humanoid race that are able to transform to angelic form, poor in defense but deadly.
Xian : An ancient race living in Ixia has very similar appearance with Humes except their crimson eyes, incredibly agile, versatile in all kind of magic and very deadly but has poor defense.
Beastmen*` : Half human half beast.
Demon*`# : The race that come from the dark realm.
Mermaid* : Aquatic race, excellent magician.
Dwarf* : Excellent blacksmith and fighter.
Draconian*# : Dragonoid human banished from Ixia 300 years ago.
Gnome* : Expert mechanic.
Lizardmen* : Amphibious race.
Naga* : Amphibious race.
Giants* : Humanoid unit with larger build than Hume.
* to be confirmed
` might need to be divided to sub-races
# high probability to be enemy exclusive
- more could be added, There are some characters who are half breed.
Basic Class:
- Tankers :
Paladin : High defense, able to use support magic.
Heavy Blader : High defense, high attack.
Dragon Knight : High defense, high attack, able to use offensive magic.
Dark Knight : High defense, high attack, able to use offensive magic.
- High speed melee :
Swordsmen : able to use most sword-wielder's skill.
Dual Wielder : Wield 2 swords instead of regular shield, able to use some sword wielder's skill.
Ninja : high agility, unique skills.
Assassin : Critical attacks, high evasion equips, poison attacks.
- Ranged :
Archer : Typical bow and arrow unit
Hunter : Archer that specialized in fighting beast type unit.
Sniper : Deadly skills but consume a lot of MP
Gunner : guns, no just flintlocks
Bombardier : bazookas and the like, consume tons of MP, slow unit.
- Mounted
Pegasus Knight : Pegasus raiders
Dragon Raider : DRAGONS....
- Spell caster
Mage : limited to 4 basic elements, more focused on INT
Wizard : wider range of spells but not as powerful as mage, more focused on MP
Cleric : Basic Healers that can support the party but having no powerful spell. Can fight without spell.
Priest : More focused healers, healing and support spells, some anti undead spell.
Exorcist : priest that focused on anti-undead spells.
Shaman : Expert of spirits, the only one with absorb skills, strong anti-undead unit.
Summoner : Able to summon greater elemental spirit to aid party.
Alchemist : Master of potion and metals.
*might be changed at ANYTIME
Each character has their own elemental affinity, it contributes to magical resistance.
Job affects skills and stats.
Hybrid jobs like what the main characters have will have customized effects.
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